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- Tracker do sounds better then chip, that is true. But there are some GREAT
- chip songs out there. And they do not take much CPU to produce. And some
- sound is better then no sound I would say.
- > So my vote is that we go for chip music in game. No old chip music
- thought.
- > Maybe not even an old player. As we all know the players in the mad max
- > songs for example have been speeded up ten fold. (Oxygene) So we
- should
- > have the best. No old code so farso why throw in some crap now?
- > And well... digi drums allways sounds nice. And a way to do tht easily
- is
- > that the chip player tell my sound GFX routs to play the drum as a
- ambient
- > sound with HIGHEST priority.
- > One channel will be used then but the sound will be played and all 3 chip
-
- > channels free. And I think that sample replay on one chip channel both
- will
- > take more CPU and sound worst then this.
-
- I do agree that chip music can sound very nice.
- Lethal Xcess (or Wings of Death I and II) was one of the coolest games on
- the ST thanks largely to its sound.
-
- But I feel if you have a 32 Mhz Falcon030 or very fast Falcon040 there
- should be an alternative way for the sound.
- The sound system as seen in the Willie The Adventurer is pretty good.
- But I think its partly DSP - 4 channel sound tracker and 4 for effects.
- (At 8bit/50 Khz)
-
- -Simon
-
-